![]() ![]() Movement limitations: 5 frame jump startup combined with a low jump height makes him one of the least mobile characters in the game.Huge Meter Dependence: Leads him to being vulnerable at round start in some matchups, and overall very resource intensive and may even get locked out of combo routes due to having too much meter which requires him to improvise his conversions based on current available meter and current heat.Strong tick throw and frame trap game: Has various tools to keep his foes defensive for a while, especially when setting up his own okizeme. ![]() Even has one of the best DP anti-airs in the game at high meter levels.
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